Viewport Shading with Surface Views

Beginner
workspace painting sculpting rendering
Surface Views in Uniform control viewport shading based on task-specific needs. The Surface View panel allows configuration of shading modes, with Chart as the default system for quick adjustments via a square control. Dragging along the X-axis modifies color contribution, while the Y-axis adjusts light energy. Additional settings include base brightness, rim lighting, and custom Surface Views with manual light controls.