Manage your scene lighting in Uniform

Intermediate
rendering
The lighting system in Uniform enables real-time scene illumination adjustments using a path-traced viewport. Lights can be added via the Light Mixer, with point lights represented as movable spheres. The PBR viewport allows real-time lighting adjustments but is GPU-intensive. Lights can be modified using a gizmo to adjust size and intensity. Environment lights can be added and controlled similarly. Performance can be optimized by disabling shadows or switching to rasterized shading.

Tools Used

All listed tools, procedural and overrides can be found in Uniform's gallery

Scene Transform Delta Deformer

Scene Transform Delta Deformer

Light Field Create Node

Light Field Create Node