Low Poly Pixel Art Workflow

Intermediate
pixel-art painting uv mapping modelling rendering
Creating a low-poly pixel art model in Uniform involves procedural modeling, UV mapping, and texture painting. Begin by deleting the default object and adding a procedural mesh. Convert it to PolyMesh for editable topology. Use Extrude, Loop, and Merge tools for modeling. Mark UV seams, unwrap, and pack islands, ensuring pixel snapping for accuracy. Texture painting is done in 2D and 3D views with color adjustments. Multiple objects can share a texture set. Transparency is added via layer properties. Finally, export the model and textures using the GLTF exporter.

Tools Used

All listed tools, procedural and overrides can be found in Uniform's gallery

Extrude Graph Layout

Extrude Graph Layout

Loop Graph Layout

Loop Graph Layout

Merge Graph Layout

Merge Graph Layout

Seam Edge Marking

Seam Edge Marking

Move Delta Deformer

Move Delta Deformer

Pixel Snap

Pixel Snap

Transform Uv Mapping

Transform Uv Mapping

Pattern Uv Mapping

Pattern Uv Mapping

Color Surface Pencil

Color Surface Pencil