Asset Composition using Scene Instances

Advanced
workspace
This section explains how to use Scene Instances in Uniform to create complex, modular 3D models. It covers creating multiple scenes, instancing assets, managing viewports, scaling instances, and arranging scenes side by side for real-time editing and synchronization within the workspace.

Tools Used

All listed tools, procedural and overrides can be found in Uniform's gallery

Scene Instance Create Node

Scene Instance Create Node