Advanced Sculpting features overview

Intermediate
sculpting
Uniform provides various sculpting features for complex projects. Symmetry settings are available in the Object Inspector or via the Symmetry Tool. Surface Views control viewport shading, adjusted with a shortcut. Selection tools define affected vertices, with multiple selection methods available. The Transform Delta Deformer modifies vertices without affecting instance transforms. Regions allow partial visibility control. Layout tools enable destructive topology modifications. Layers support displacement and color, managed in the Layer Inspector. Subdivision-based sculpting is possible via Subdiv GeoMesh, allowing resolution adjustments while maintaining sculpted details. Converting between object types affects tool availability.