Creating knots with Rope Simulations

Intermediate
simulation
To create knots using rope simulation in Uniform, first remove the default GeoMesh sphere via the Outliner. Then, add a GeoCurve from the Procedural Curve section and adjust its shape before applying it. Use the Pin tool to manipulate the curve, but enable self-collisions by adding a Self-Collision Simulation Override in the Simulation Override module. Adjust detail size to prevent stretching and use the Trim Layout tool to refine the result.

Tools Used

All listed tools, procedural and overrides can be found in Uniform's gallery

Simulation

Simulation

Pin Simulation Kernel Deformer

Pin Simulation Kernel Deformer

Rebuild Surface Process

Rebuild Surface Process