CozyBlanket tool reference
Pencil
Pencil
Retopology
Draw gestures to create and edit EditMesh elements.
3D UV editing
Draw over edges to create and delete seams. Draw an X or square to unwrap islands.
2D UV editing
Draw over edges to create and delete seams.
Baking
Draw lines to setup component links. Draw an X over a component to bake it.
Relax
Relax
Retopology
Smooth out the mesh to get a more regular topology. Corners will be automatically pinned to help the creation of regular grids.
3D UV editing
Relax the UVs of the island under the Pencil. UV corners will be automatically pinned to help the creation of regular grids.
2D UV editing
Relax the UVs. UV corners will be automatically pinned to help the creation of regular grids.
Baking
Relax the shape of the baking cage.
Move
Move
Retopology
Drag the mesh to make position adjustments. The area of influence is calculated over the surface of the Editmesh. Disconnected components will not be affected.
3D UV editing
Move the UVs of the island under the Pencil.
2D UV editing
Drag to make UVs position adjustments. The area of influence is calculated over the surface of the UV Editmesh. Disconnected components will not be affected.
Baking
Move the scene main light for shape and shading previsualization.
Tweak
Tweak
Retopology
Adjust the position of single vertices or edge loops.
3D UV editing
Adjusts the position of the UVs of the island under the stroke. When using multitouch, adjsuts the position, rotation and scale of the UVs.
2D UV editing
Adjust the position of the UVs of the element under the stroke. When islands are active, starting the stroke on the upper part of an island will rotate and starting the stroke on the lower part will scale. Double tap over multiple overlapping islands distributes them on a straight line.
Baking
Adjust the distance of the baking cage with an area of influence. Double tap to adjust the cage distance of individual vertices.
PENCIL
Double tap
Erase
Erase
Retopology
Delete faces under the stroke. Apply more pressure for a coarser accuracy.
3D UV editing
Delete seams under the stroke.
2D UV editing
Delete seams under the stroke and merges the corresponding UVs.
Baking
Reset the baking cage shape under the stroke.
BuildQ
Build Quad
Retopology
Create new faces by dragging from existing topology. Dragging from a Quad edge will create a new triangle. Dragging from a Triangle edge will extend the triangle into a Quad. Dragging from an interior corner will create a new Quad
2D UV editing
Create an axis aligned grid from an island with grid topology.
BuildT
Build Triangle
Retopology
Create triangles by dragging from existing topology. Dragging from an edge will create a new triangle. Dragging from an interior corner will create two triangles.
Clone
Patch Clone
Retopology
Select faces in a single stroke, then move the camera to apply the selected patch onto another region.
3D UV editing
Copies the UVs from an island into another island if the topology matches. If ambiguous, the copy orientation will be random.
2D UV editing
Copies the UVs from an island into another island if the topology matches. Use the selected boundary edges as a reference for matching the islands.
ExtendB
Extend Boundary
Retopology
Select boundary edges in a single stroke, then move the camera to extend the boundary into a new polygon strip.
PENCIL
Draw a stroke over 3 of more boundary vertices. Hold the pen over a fully visible boundary.
StripD
Draw Strip
Retopology
Build a new quad strip by dragging from an existing Quad edge. The new strip will try to preserve the size of the original Quad.
PENCIL
Hold the pen over a boundary edge.
TransfV
Transform Vertices
Retopology
Select vertices in a single stroke, then move the camera to set new positions for the selected vertices.
PinFlip
Pin Flip
Retopology
Toggle pinning for vertices under the stroke. Pinned vertices will not move when using the Move and Relax tools.
MergeP
Merge Pair
Retopology
Quickly merge two vertices or two adjacent triangles by drawing a single line between them.
3D UV editing
Draw an island over another island, adjusting the seams to fit the new boundary.
2D UV editing
Copy the position of a vertex to another vertex, affecting the entire active element.
VHideL
Visibility Hide Lasso
Retopology
Hide both the target and editmesh faces inside the lasso selection.
PENCIL
Draw a closed shape starting from empty space and overlapping any visible element.
VShowL
Visibility Show Lasso
Retopology
Show both the target and editmesh faces inside the lasso selection.
LoopInf
Loop Information
Retopology
Display information about the edge loop under the cursor such as vertex count, boundary length and endpoint vertices.
PENCIL
Hold the Pencil over a non-boundary edge
PathD
Path Distribute
Retopology
Creates a straight line vertices of the closest path between the initial and last vertex over the stroke.
PENCIL
Draw a straight line and hold the pen before finishing the stroke.
PSymm
Partial Symmetry
2D UV editing
If compatible topology found, symmetrizes the UV island using the vertices under the cursor as a symmetry axis.
SurfCut
Surface Cut
Retopology
Creates new edges by cutting across exiting faces. N-gons will be triangulated after performing the cut.