---
title: "Wafer | Sparseal"
url: "https://sparseal.com/wafer/"
language: "en"
description: "3D texture painting for stylized, hand-painted and NPR assets."
---

# Wafer

3D texture painting for stylized, hand-painted and NPR assets.

[iPad App Store](https://apps.apple.com/us/app/wafer-3d-texture-paint/id6759056701)

[Buy (Desktop)](https://platform.sparseal.com/buy/wafer-export-save) [Manage your license](https://platform.sparseal.com/login)

![Wafer preview](https://sparseal.com/wafer/assets/main_screenshot.webp)

Features

## A familiar workspace

Brushes, layers and masks — the same tools and layout you expect from illustration software, applied directly to 3D surfaces.

![Drawing tools](https://sparseal.com/wafer/assets/brush_tools.webp)

Drawing tools

### Brushes, lasso, gradients, wet paint and blur

A complete drawing toolset — brushes, lasso clips, gradients, wet painting and blur — operating directly on 3D geometry.

![Layers](https://sparseal.com/wafer/assets/layer_details.webp)

Layers

### Complete layer system

Paint layers, fill layers, editable masks, blend modes and opacity. Fully non-destructive.

![Symmetry](https://sparseal.com/wafer/assets/symmetry.webp)

Symmetry

### Mirror your work across any axis

3D and 2D symmetry with configurable, independent pivots.

![3D painting](https://sparseal.com/wafer/assets/stroke_follows_surface.webp)

3D Painting

### Strokes that follow the surface

True 3D painting with spherical and prism brush falloff computed in world space. No projection artifacts or visible seams.

![Multi-channel painting](https://sparseal.com/wafer/assets/pbr_materials.webp)

Multi-channel

### Color, roughness and metalness in a single stroke

Paint across multiple PBR channels simultaneously, or define custom channel layouts for NPR and stylized shaders.

![Multiple models](https://sparseal.com/wafer/assets/scene-multiobject.webp)

Projects

### Multiple models and materials per project

Work with multiple meshes, materials and texture sets in a single project. Export with a fully configurable channel packing pipeline.

Performance

## Built to run anywhere.

Use Wafer's extreme optimization to run smoothly on low-spec, older devices, or push modern hardware to the limit with up to 64K resolution per layer.

### Resolution-independent speed

Brush and tools performance is stable, predictable, and barely affected by texture resolution, layer count, or stroke speed.

### Maximum compatibility

No special GPU or CPU features are required — Wafer delivers great painting performance on any compatible device from the past 10+ years (256 MB RAM, OpenGL 2.0).

### Low power consumption

Minimal resource usage keeps your device cool and your battery lasting through extended sessions.

### Approx Peak Memory

RGBA 8-bit textures / 4 layered materials

4K 150 MB

8K 350 MB

16K 900 MB

### Resolution scaling — each square is a 4K texture

4K 1 tile Any device

16K 16 tiles iPad Pro 2015

24K 36 tiles iPad Pro 2018

The only limit is your available memory.

Asset Browser

## Integrated Asset Browser

Browse and apply textures to any tool instantly. Stencils, triplanar mapping textures, brush alphas, HDRIs, decals and stamps — organized and accessible in a single panel.

![Stencils](https://sparseal.com/wafer/assets/stencil_projection.webp)

Stencils

### Project patterns onto surfaces

![Triplanar projections](https://sparseal.com/wafer/assets/triplanar.webp)

Triplanar projections

### Wrap textures across 3D geometry

![Brush alphas](https://sparseal.com/wafer/assets/brush_alphas.webp)

Brush alphas

### Custom brush tip shapes

![Decals and stamps](https://sparseal.com/wafer/assets/stamp_decal.webp)

Decals & stamps

### Place detail textures with precision

Workflow

## Additional capabilities

Fine-grained control over every part of your workflow

![Influence system](https://sparseal.com/wafer/assets/influence_areas.webp)

Influence System

### Precise control over tool effect areas

Constrain tool influence by face orientation, normal direction, topology connectivity, UV islands or custom texture maps.

![Export configuration](https://sparseal.com/wafer/assets/export_config.webp)

Configurable Exporter

### Pack textures for any pipeline

Define exactly which channels map to which output textures, with full control over resolution, format and channel packing.

![Reference board](https://sparseal.com/wafer/assets/reference_board.webp)

Reference Board

### Integrated reference board

Pin reference images as a second viewport and sample colors directly from the reference board.

![3D and 2D painting](https://sparseal.com/wafer/assets/uv_3d_split_view.webp)

3D & 2D Painting

### Two views, always in sync

Paint on the 3D mesh with unlit, shaded, or PBR preview, or work directly on the 2D texture, with both views side by side.

To download Wafer, return to the top of the page and use the available [download options](https://sparseal.com/wafer/#download).

## Structured data

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        }
      }
    ]
  }
]
```
