---
title: "CozyBlanket tool reference | Sparseal"
url: "https://sparseal.com/cozyblanket/content/actiondb/"
language: "en"
description: "Reference for CozyBlanket tools and gestures in retopology, UV editing and baking modes."
---

# CozyBlanket tool reference

## Pencil

Pencil

### Retopology

Draw gestures to create and edit EditMesh elements.

### 3D UV editing

Draw over edges to create and delete seams. Draw an X or square to unwrap islands.

### 2D UV editing

Draw over edges to create and delete seams.

### Baking

Draw lines to setup component links. Draw an X over a component to bake it.

## Relax

Relax

### Retopology

Smooth out the mesh to get a more regular topology. Corners will be automatically pinned to help the creation of regular grids.

### 3D UV editing

Relax the UVs of the island under the Pencil. UV corners will be automatically pinned to help the creation of regular grids.

### 2D UV editing

Relax the UVs. UV corners will be automatically pinned to help the creation of regular grids.

### Baking

Relax the shape of the baking cage.

## Move

Move

### Retopology

Drag the mesh to make position adjustments. The area of influence is calculated over the surface of the Editmesh. Disconnected components will not be affected.

### 3D UV editing

Move the UVs of the island under the Pencil.

### 2D UV editing

Drag to make UVs position adjustments. The area of influence is calculated over the surface of the UV Editmesh. Disconnected components will not be affected.

### Baking

Move the scene main light for shape and shading previsualization.

## Tweak

Tweak

### Retopology

Adjust the position of single vertices or edge loops.

### 3D UV editing

Adjusts the position of the UVs of the island under the stroke. When using multitouch, adjsuts the position, rotation and scale of the UVs.

### 2D UV editing

Adjust the position of the UVs of the element under the stroke. When islands are active, starting the stroke on the upper part of an island will rotate and starting the stroke on the lower part will scale. Double tap over multiple overlapping islands distributes them on a straight line.

### Baking

Adjust the distance of the baking cage with an area of influence. Double tap to adjust the cage distance of individual vertices.

### PENCIL

Double tap

## Erase

Erase

### Retopology

Delete faces under the stroke. Apply more pressure for a coarser accuracy.

### 3D UV editing

Delete seams under the stroke.

### 2D UV editing

Delete seams under the stroke and merges the corresponding UVs.

### Baking

Reset the baking cage shape under the stroke.

## BuildQ

Build Quad

### Retopology

Create new faces by dragging from existing topology. Dragging from a Quad edge will create a new triangle. Dragging from a Triangle edge will extend the triangle into a Quad. Dragging from an interior corner will create a new Quad

### 2D UV editing

Create an axis aligned grid from an island with grid topology.

## BuildT

Build Triangle

### Retopology

Create triangles by dragging from existing topology. Dragging from an edge will create a new triangle. Dragging from an interior corner will create two triangles.

## Clone

Patch Clone

### Retopology

Select faces in a single stroke, then move the camera to apply the selected patch onto another region.

### 3D UV editing

Copies the UVs from an island into another island if the topology matches. If ambiguous, the copy orientation will be random.

### 2D UV editing

Copies the UVs from an island into another island if the topology matches. Use the selected boundary edges as a reference for matching the islands.

## ExtendB

Extend Boundary

### Retopology

Select boundary edges in a single stroke, then move the camera to extend the boundary into a new polygon strip.

### PENCIL

Draw a stroke over 3 of more boundary vertices. Hold the pen over a fully visible boundary.

## StripD

Draw Strip

### Retopology

Build a new quad strip by dragging from an existing Quad edge. The new strip will try to preserve the size of the original Quad.

### PENCIL

Hold the pen over a boundary edge.

## TransfV

Transform Vertices

### Retopology

Select vertices in a single stroke, then move the camera to set new positions for the selected vertices.

## PinFlip

Pin Flip

### Retopology

Toggle pinning for vertices under the stroke. Pinned vertices will not move when using the Move and Relax tools.

## MergeP

Merge Pair

### Retopology

Quickly merge two vertices or two adjacent triangles by drawing a single line between them.

### 3D UV editing

Draw an island over another island, adjusting the seams to fit the new boundary.

### 2D UV editing

Copy the position of a vertex to another vertex, affecting the entire active element.

## VHideL

Visibility Hide Lasso

### Retopology

Hide both the target and editmesh faces inside the lasso selection.

### PENCIL

Draw a closed shape starting from empty space and overlapping any visible element.

## VShowL

Visibility Show Lasso

### Retopology

Show both the target and editmesh faces inside the lasso selection.

## LoopInf

Loop Information

### Retopology

Display information about the edge loop under the cursor such as vertex count, boundary length and endpoint vertices.

### PENCIL

Hold the Pencil over a non-boundary edge

## PathD

Path Distribute

### Retopology

Creates a straight line vertices of the closest path between the initial and last vertex over the stroke.

### PENCIL

Draw a straight line and hold the pen before finishing the stroke.

## PSymm

Partial Symmetry

### 2D UV editing

If compatible topology found, symmetrizes the UV island using the vertices under the cursor as a symmetry axis.

## SurfCut

Surface Cut

### Retopology

Creates new edges by cutting across exiting faces. N-gons will be triangulated after performing the cut.

## Structured data

```json
[
  {
    "@context": "https://schema.org",
    "@graph": [
      {
        "@type": "Organization",
        "@id": "https://sparseal.com/#organization",
        "name": "Sparseal",
        "legalName": "Sparseal SL",
        "url": "https://sparseal.com/",
        "description": "Sparseal develops CGI software for digital content creation: sculpting, modeling, texture painting, retopology, UV unwrapping and baking.",
        "logo": "https://sparseal.com/assets/favicon/android-chrome-512x512.webp",
        "sameAs": [
          "https://bsky.app/profile/sparseal.bsky.social",
          "https://discord.com/invite/7ZSxK7MAkM",
          "https://www.youtube.com/@sparseal3016",
          "https://x.com/sparseal"
        ],
        "contactPoint": [
          {
            "@type": "ContactPoint",
            "email": "support@sparseal.com",
            "contactType": "technical support"
          },
          {
            "@type": "ContactPoint",
            "email": "info@sparseal.com",
            "contactType": "general inquiries"
          }
        ]
      }
    ]
  }
]
```
