App Overview

UI Overview

  1. App Menu: Displays options and general App information.
  2. Symmetry: Toggles X-axis symmetry of the edit mesh.
  3. IO actions: Export the edit mesh, import target mesh and open a CozyBlanket document.
  4. Mesh element count: Display the total number of vertices, edges, quads and triangles in the edit mesh.

Camera navigation

CozyBlanket’s viewport navigation behaves similarly to most 2D software that support multitouch navigation:

  • Drag with one finger to rotate the view.
  • Pinch/Drag/Rotate with two fingers to zoom, pan and tilt the view.
  • Double tap on a area of the target mesh to quickly focus the camera to that area.
  • Double tap on an empty area to frame the entire target mesh.

    When using Pinch/Drag/Rotate gestures with two fingers, try to start the gesture with both fingers over the target mesh. This will greatly improve the navigation precision.

Undo

Tap with two fingers to undo the last mesh editing action on the edit mesh. CozyBlanket has a maximum of 15 undo steps. Changing the target mesh by importing a different file can not be undone.

Introduction Slides

When starting CozyBlanket for the first time a series of slides will appear to illustrate the main mesh editing gestures available. You can dismiss these slides by clicking on an empty area. You can repeat the intro slides again by using the “Repeat Introduction Slides” on the app menu.

Performance

Despite its simple UI and graphics, CozyBlanket is a very GPU and CPU intensive application. The app was designed to take advantage of the capabilities and memory capacity of the higher end iPad models, while trying to keep as much compatibility as possible with lower end models. You can expect a high battery usage when using CozyBlanket to work with high poly meshes.

Performance of high poly meshes will depend on the iPad model. The maximum vertex count CozyBlanket can manage as the target mesh will be determined by your iPad’s available RAM.